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Star Citizen


gman_il

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But do not forget that the same ships in 2.5 thousand dollars can be obtained even in the money of the game. Although prices are as delusional as the 4.75 billion [throw some imaginary name] dollars, but it will not require you to spend real money ...

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As I recall - yes. Unless they have changed something about it in recent months?

I've also seen a discussion of Bradditt from two months ago that no one will ever stop selling ships with real money after the launch of the game, they can only be bought with the money of the game

By the way, is there anyone here who is up to date with the development and the farting? Have you been working on optimization?

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But do not forget that the same ships in 2.5 thousand dollars can be obtained even in the money of the game. Although prices are as delusional as the 4.75 billion [throw some imaginary name] dollars, but it will not require you to spend real money ...

In the meantime, the game developer seems to be an avid supporter of exploitative capitalism.

This may also be reflected in the game itself, and create different economic classes with all the injustice and frustration that comes with it.

This is also a good way to produce the need / desire to spend more money in the game on MICROTRANSACTIONS.

The creator of the game completely controls the reality within the game.

And just as it creates a map for maximizing money making from the early sale of spacecraft, it can create a map for maximizing money making from MICROTRANSACTIONS within the game.

Everything that is happening now is a sign of things to come.

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In general, according to what they say "every ship that was put up for sale will be possible to buy the money of the game"

Some will be very hard to find but they clearly say you can get them

Money Juicer or Not Currently they meet almost all the expectations they promised!

You agree with me to have a kind of "balance" when PU came out there should be a selection of different ships in the world to be interesting and logical .... I do not see how a million people are going to start a game that everyone is flying the same ship?

If people have money and are willing to buy this is their problem

By the way, most of those who bought the "expensive" ships are also communities where people share money

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In general, according to what they say "every ship that was put up for sale will be possible to buy the money of the game"

Some will be very hard to find but they clearly say you can get them

Money Juicer or Not Currently they meet almost all the expectations they promised!

You agree with me to have a kind of "balance" when PU came out there should be a selection of different ships in the world to be interesting and logical .... I do not see how a million people are going to start a game that everyone is flying the same ship?

If people have money and are willing to buy this is their problem

By the way, most of those who bought the "expensive" ships are also communities where people share money

And how much will it cost to insure the ship every time some players with free life insurance decide to blow it up?

How long would it take to make the money to insure it?

How many people will have to spend hours in GRINDING to finance huge space insurances within the game?

You sons of the image do not understand complex systems as God understands.

God (or in this case the developer of the game) moves one thread of the universe and half a universe gets hot, moves a second wire and half a universe gets cold, moves a third thread and half a universe begins to hurry, moves a fourth thread and all the hats are dancing gangstyle.

We will not know what God has cooked for us until it is served to the table.

And even then the consciousness of most people will be like that of an ant that can not understand the forces of the universe acting on it.

Although she will understand very well that she has to work hard to prepare for the winter, while the crater who holds the shares of "ant dot com" sat all day with steak and wine.

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And how much will it cost to insure the ship every time some players with free life insurance decide to blow it up?

How long would it take to make the money to insure it?

How many people will have to spend hours in GRINDING to finance huge space insurances within the game?

Hmm ..

Can I use my insurance as an excuse to simply ram other ships to death knowing I will get my ship back?

You can, but this will be a very bad idea as it is inconvenient and time consuming in getting your replacement ship ready to go again. Additionally there will be an increasing delay in replacing your ship every time you make a claim within a certain period of time.

Definitely increases the power that grippers have. I wonder how they will fight it.

But insurance is a boat bull, so if you're replacing any start-up boat with lifetime insurance on a new warship you will not have life insurance anymore.

And it is no longer possible to obtain life insurance:

Anyone who pledged for a copy of Star Citizen before November 26, 2012 automatically has lifetime insurance on their pledge ships; this protects the investment you made in the game in perpetuity. Anyone who pledged for a copy on or after November 26th starts with a finite insurance package for their ship. This can be anywhere from 2 months to 12 months depending on the ship and policy type.

https://robertsspaceindustries.com/faq/Insurance-FAQ

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You pay once to X months, the ship (and most of its contents) you get for free back.

Beyond just bothering significant damage it will not do. But of course if you take with you very expensive / loot equipment that the insurance does not cover and then there is huge damage, but you go out stupid that you are transferring such things without protection.

Overall on EVE it works pretty much the same (if not almost the same thing) and I do not see complain about insurance there

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  • 2 months later ...
  • 2 months later ...
a quote

When I say "game", I mean a lot better tech demo and something that should probably have been with backers more than a year ago

I still have a hard time understanding how there are still people who think that girls playing from 0 to lap mode takes a few weeks / months. Even large studios take years and years to create a game even when PrimeWork is ready ...

But it is true that with such a budget they are not to disappoint. If it is loose with bugs, broken gameplay, or just things that they missed because they did not think you should check it out (something something fallout 4), for me they failed. There are great games developed / developed with a fraction of the budget they have now.

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  • 2 weeks later ...

The first gameplay I see from the new versions (alpha 2.1), looks not bad so far

 

 

I installed this version (in the public test universe) and still haven't had a chance to try it, but after watching this video I got the question - what happens if your ship is stolen? Are you just losing her? The insurance gives you a new one / returns you money and you buy a new ship?

 

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