NVIDIA hard card

Chipset Introduces Chipset Comparison New technology of innovative image smoothing that allows even the RTX 2070 to show superiority over the GTX 1080 Ti and the Xp

עם Completion of the Turing family launch for home consumers Evacuation To re-market its future technologies, those that are meant to justify the ever-increasing price tags. Is there justification? Welcome to judge for yourself.

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The chip developer has returned to its advanced and familiar Infiltrator demo based on the Unreal Engine 4 engine, , To provide us with a graph Which compares the use of TAA (Temporal Anti-Aliasing) For smoothing the sharp edges of the various polygons that appear on the screen - and using DLSS in the generation E- Which are based on the designated tensor cores for a similar effect.

The same final quality - but with Are tens of percent better

To this day, each anti-aliasing technique requires a considerable graphic processing power that could be used to improve other graphic elements, because the main processing core is the one that did the work (multiplying the measured or actual tempo or resolution and compiling the information). This is due to the addition of completely new cores that did not exist in video cards in the past, both for performing corneal operations and for performing from the use of computational learning - such as smoothing the image with the same Super Sampling techniques.

The Blooming thanks to the DLSS - and this may be the turning point for them sometime down the road

While the use of beam tracing requires considerable processing resources from the core CUDA core Turing cards, it seems that the DLSS (Deep Learning Super Sampling) technology is able to provide us with smooth edges without any appreciable damage to performance compared to the situation where there is no Using anti-aliasing in general - allowing a high-end card such as the GeForce RTX 2070 to deliver a higher display rate than the GeForce GTX 1080 Ti and even the dreaded Titan Xp with the same display quality, .

There are other potential promising uses for the tensor cores , But DLSS is probably the most effective and clear demonstration of their abilities

To date, the Epic Infiltrator has been one of the two main realizations for DLSS, alongside Final Fantasy XV, which also supports the ability - but in the next few months we are going to see several dozen new titles that will contain this capability, and if all of them show similar results, Being the winning ability for the next generation And its hard prices, even without realizing the traceability of the horns on the way.

The Final Fantasy game also helps to illustrate the differences between DLSS and other skating technologies

Many more games are supposed to support the technique in the coming year - but for the time being there are not many big names in the industry

Believe in Or do you think that this is a marketing gimmick that will not receive broad support from the creators in the end? Let's talk about it in comments.

Independent results largely validate NVIDIA's own data
Source: techreport.com