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Chipset Introduces Chipset Comparison New technology of innovative image smoothing that allows even the RTX 2070 to show superiority over the GTX 1080 Ti and the Xp

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עם Completion of the Turing family launch for home consumers Evacuation To re-market its future technologies, those that are meant to justify the ever-increasing price tags. Is there justification? Welcome to judge for yourself.

The chip developer has returned to its advanced and familiar Infiltrator demo based on the Unreal Engine 4 engine, , To provide us with a graph Which compares the use of TAA (Temporal Anti-Aliasing) For smoothing the sharp edges of the various polygons that appear on the screen - and using DLSS in the generation E- Which are based on the designated tensor cores for a similar effect.

The same final quality - but with Are tens of percent better

To this day, each anti-aliasing technique requires a considerable graphic processing power that could be used to improve other graphic elements, because the main processing core is the one that did the work (multiplying the measured or actual tempo or resolution and compiling the information). This is due to the addition of completely new cores that did not exist in video cards in the past, both for performing corneal operations and for performing from the use of computational learning - such as smoothing the image with the same Super Sampling techniques.

The Blooming thanks to the DLSS - and this may be the turning point for them sometime down the road

While the use of beam tracing requires considerable processing resources from the core CUDA core Turing cards, it seems that the DLSS (Deep Learning Super Sampling) technology is able to provide us with smooth edges without any appreciable damage to performance compared to the situation where there is no Using anti-aliasing in general - allowing a high-end card such as the GeForce RTX 2070 to deliver a higher display rate than the GeForce GTX 1080 Ti and even the dreaded Titan Xp with the same display quality, .

There are other potential promising uses for the tensor cores , But DLSS is probably the most effective and clear demonstration of their abilities

To date, the Epic Infiltrator has been one of the two main realizations for DLSS, alongside Final Fantasy XV, which also supports the ability - but in the next few months we are going to see several dozen new titles that will contain this capability, and if all of them show similar results, Being the winning ability for the next generation And its hard prices, even without realizing the traceability of the horns on the way.

The Final Fantasy game also helps to illustrate the differences between DLSS and other skating technologies

Many more games are supposed to support the technique in the coming year - but for the time being there are not many big names in the industry

Believe in Or do you think that this is a marketing gimmick that will not receive broad support from the creators in the end? Let's talk about it in comments.

Independent results largely validate NVIDIA's own data
Source: techreport.com


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12 תגובות

  1. As I said the DLSS is the most interesting technology in the new generation, now remains to see whether more games will adopt it and then see the performance tests of independent factors.

  2. I already wrote about it in another post.

    Hardware Unboxed has done the most serious test so far on the subject based on the limited fees it has provided so far.

    Of course, it is impossible to know what will come of it in the end, but the initial direction looks like another flop.

    Actually at the moment it seems that downloading resolution to 1440P and running TAA also gives more FPS and also a visual result similar to 4K with DLSS

  3. Yes but it does not make the test okay. AA tests the same resolution. The correct test should have the same settings, the same resolution, the same

    The same system, the same drivers and basically - on the same computer in terms of general hardware, and the only variable factor is MSAA \ FXAA \ TAA \ DLSS.

    This is the only test that can show the real change between DLSS and another AA solution. The price is not a good question, because RTX cards are also priced

    According to NVIDIA's expectation of selling scraps from the old series. It's not that at the moment there's only the RTX series out there, prices have gone down to lower levels

    Which will be split for another six months to a year.

    I do not think it is fair to measure something very new that has not yet received enough games that can be tested, against the actual price.

    When there are at least 10 + well-known games that can show DLSS it will be possible to check if it pays off relative to the price required on RTX.

    This is my determined opinion.

  4. Quote of Enrique guest

    More interesting than RAY TRACING?

    I do not know if it is more interesting but if this technology does deliver the promised it will lead to a noticeable improvement in performance and it is not a trivial matter.

    Ray tracing contributes to photorealism.

  5. Be calm.
    Everyone will adopt the RAY TRACING and it's checked.
    Anyone who doubts is not rallying or expecting a response from AMD.
    If you go crazy about creating content there's no reason not to copy it to games.
    Manipulations with the light and the picture are over.
    What you see is what you get .... And it is true to the original.
    And the sentence I got out of my mouth during the exposure of the cards (when I internalized what was going on there) was "IT WORKS" _ IT WORKS!

    1. Yes but the TI 2080 that gives RAY TRACING ON in 1080P with 30 FPS is not the peak technology for gamers, we are computer users, the minimum we want is 60 on ULTRA, even if it is 1080 or 4K. And a ticket that costs $ 1300 and does not give even a huge improvement in 1080 or 4K is hardly a card for me. And wait for AMD in the hope that they will peak the technology at a normal price. It is already possible to bring 2 1080 TI to the price of TI 2080 one and even TI 3. Performance will be better with one card or duplicate with an 2 card .. What will help me now 2080TI when there are 100 regular games without RAY TRACING.
      NVIDIA came out here in every possible way. It's really pay out a salary on a video card, does not seem rational to me. And this is not a video card that will stay with us for more than a year and does not give performance a shame over time .. It's just a card that will disappear

  6. The whole thing was seen by Nvidia as they realized that very soon everyone would realize that they took a card that did not really give a serious boost in performance relative to what is expected of them and that they knocked us a price called new technology, they took performance not far from their predecessors and spread them full of makeup called Turing and RTX. So we prepared new 2 features so that it does not seem like we're just raising the price bar on the market. Who themselves do not justify anything. It's nice that the market is developing both on the performance side and on the technology of the display itself, but neither one nor the other will blur the covers that are being made here ... MakeUp does not make an ugly look, it makes it ugly. :)

  7. Quote of k534d

    As I said the DLSS is the most interesting technology in the new generation, now remains to see whether more games will adopt it and then see the performance tests of independent factors.

    In 2019 there will be games. Everything that comes out now is also "partial". Maybe Battlefield would be a good test.

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