Not yet fully mature? The SteamOS system offers significantly lower gaming performance than HWzone 10 windows
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Not yet fully mature? The SteamOS system offers significantly lower gaming performance than 10 windows

A new examination paints a somewhat less rosy picture of the gaming capabilities of the new WALAV operating system than Microsoft's familiar counterpart

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On the eve of the official launch of the new SteamOS system, whose experience can be described simply as' real gaming in Linux, thanks to the Steam platform, we have reached the conclusion That this venture has considerable potential, which feels pretty good already - even if it is not yet really ripe to compete with the well-established windows or home systems.

However, now New examination To the system's capabilities performed at the arstechnica site makes us reconsider our previous statements - and reaches the rather opposite conclusion that SteamOS In its current state, it is far from being able to compete with Windows, especially the latest 10, when it comes to effective games.

The Steam Machines are not quite impressive in the meantime, and now the SteamOS system itself is quite stuttering
Computers Machine does not quite succeed in impressing us in the meantime, and now the SteamOS itself is quite stuttering

The site's users took a medium and reasonable computer system consisting of a dual-core G3220 Pentium processor, a GeForce GTX 660 and 8GB RAM card, and installed the latest versions of the 10 version of 64 bit and SteamOS which is now available for download at any request.

A test of the popular performance test Geekbench (which concentrates on tests of the CPU unit, worth noting) and four recent titles based on the Source engine, along with the titles Shadow of Mordor and Metro: Last Light Redux, found that the system is lagging behind 10 in any situation - from a few percentages in some cases, to 58 in the extreme case. These results are in marked contrast to the results of tests carried out by the phoronix site a few weeks ago, although there was no direct comparison between SteamOS on the same system, so here is one of the first direct comparisons we received from a serious source.

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¤ § Tests of phoronix Were more comprehensive and significant, with testing for a large number of video card models from both NVIDIA and AMD, testing a wider range of games and applications, in a number of resolutions and especially in a very powerful system that should ensure that no other component in the chain is a bottleneck that distorts the results - but despite all this it is difficult to ignore either From the examination of arstechnica, Which is a kind of demonstration of the point of view of an 'ordinary user' who ultimately considers which of these two operating systems will provide him with a better gaming experience. At the moment, it seems, the answer is 10 without any doubt, and without any real connection to the type of hardware you have.

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And yet, as we suggested in the previous article, it is definitely not worthwhile to eulogize Wallach and her experience in the meantime. Systematic updates to the system, especially better drivers, may change the situation significantly faster, and the biggest disappearance is the coming battle The Vulkan standard, Successor to OpenGL, which is similar DirectX 12 Windows should provide Linux (and other operating systems on the market) with a lean application programming interface, effective And smarter - that could spend much more than our hardware.


We already know that it will take quite a while before we see a proper number of supporting titles 12 and Vulkan - but when it finally happens, it can give SteamOS an opportunity to compare the battlefield against . This assumes that SteamOS will still exist until then.

In the present, we feel once again that the Strimer- Link is the best and smartest option to take your gaming to the big screen in the living room. All the rest should go back to another spin.


6 תגובות

  1. Today I tried to run Max payne and could not run Windows 10
    An old version of Windows had no problem running it

  2. I think if a valve with their big money collaborates with hardware manufacturers to create better drivers in their operating system, they will be able to bypass the Windows performance. It is a matter of streamlining processes. And a system built for gaming you can get more performance (and get closer to the level of console efficiency) from a system built for AIO like the Windows, on PC

  3. OpenGL has no chance of competing with DirectX 11 / 12
    Only after Vulkan is released and there have been games that are truly tailored to Vulkan will they have a chance to bypass Microsoft

  4. eipdem
    You speak in general terms and in quantitative arguments without any connection to reality.
    The reality is that OPENGL is far inferior to DX11 in terms of performance.
    Moreover, when you develop a game that writes its game to both DX and OPENGL, this does not mean that it writes the most efficient code for OpenGL as well as for DX.
    A simple reason may be that the development environment for OPENGL is more inferior and less convenient than DX, so it is not worthwhile to invest the same efforts in OPENGL as DX.
    With VULKAN this may indeed change.
    Money doesn't buy everything…
    You can invest a lot of money in the wrong place and everything will go to the trash. Very easy to burn money for nothing.

  5. The truth I spoke about Vulkan is the "efficiency" they need to do
    And you're right, money doesn't always buy everything, but it can improve things, for example, see Apple, who have invested in optimizing the core A9 and A9X and their new operating system that now also has performance monsters and also has great battery life.
    If Vulkan is indeed effective and approaching DX12 performance then we will see a final competition… but again, drivers, constant development and optimization, etc…

  6. Screen manufacturers do not produce "just" hardware, they design it according to the actions it will run. If most games are on Windows and working in Directx, the hardware (hardware level) will be developed in parallel and in accordance with the operations performed by the appropriate Directx version, as well as the drivers

    Regardless, the screen makers have no clue how to assemble a Linux operating system (package packaging, dependency management, ...) They think they are in Windows, throw a download into the run file and that is how the story ends. Not surprisingly, the driver packed inside is built to the same level, and works accordingly….

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