RTX technology reaches Battlefield V - cutting performance in half

A patch distributed with the official launch of the title of the action in question provides us with a platform for tracking the horns in games - and indicates that there is much more to improve before the ability becomes a basic commodity in the field

One reason for the existence of the RTX market, as tickets plus a relative price of tens of percent compared to their counterparts in the E-, Is their ability to perform calculations of advanced beam tracing for enlightenment and realistic reflection in an uncompromising manner in both professional rendering and gaming.

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This technology is still in its infancy, there is no doubt about it, and it seems that its first real implementation of the games does not succeed in bringing down someone from his chair.

The end of the horn is finally here - but it is not certain that it is ready for the great spoken speech

RTX technology for the integration of traceable game horns V was added, as promised, by an update on the official launch day of the title (which was received with a fairly mixed trend among both players and visitors) And the variety of records and impressions that have already appeared on the net shows that it is a bit difficult to notice the graphic change, but on the other hand, it is impossible to miss the performance that is suddenly cut aggressively.

Exams of all three GeForce RTX models available in stores, in resolutions between 1080p and 4K, and under a variety of graphic settings all created a similar picture for us - the ability of DirectX RayTraycing (DXR) ) Causes a drop of about half of the game's display rate, especially when it is set to ultra-high or high-state, which should give the most realistic and noticeable effect.


There are four different levels of DXR to choose from - and all of them severely impair performance

It can not be declared that there is no difference at all in the situation where the DXR is operating and the mode in which it is not activated - it can be seen that reflections in puddles, wet objects scattered throughout the field and even on the metallic weapons are significant, clearer and more reliable, yet it is impossible to argue that this addition Completely changes the face of the title, while immersing in display speeds of under 60 frames per second (especially in 1440p and 2160p resolutions) in a situation where the DXR works will certainly be felt for each player and by any modern means of display.

Selected benchmark results for 5, from techpowerup.com and techreport.com

NVIDIA has openly stated that corneal is the future of the graphics world, but in the meantime it seems that it and its partners expect quite a bit of work to prove to consumers that the technological world is really ripe, and this is not another grandiose idea that will not survive the test of reality. Of the graphic effects and in the near future performance, both for V and other future games that should offer DXR support.

There will be a variety of opportunities to make a more positive impression in the coming months - we will continue to monitor all developments