Razer's most expensive gaming mobile - with the Ultra HD • HWzone OLED screen
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Razer's most expensive gaming mobile - with an Ultra HD resolution OLED screen

Model 17-inch Blade Pro Gets New Top Version - 3,700 Dollar Price Excludes Taxes

OLED technology screens, with unrivaled contrast and colors that maintain their accuracy even at the most extreme viewing angles, are starting to become more common in the laptop market after years of promises, and from now on, the company can also be added To the list of those who adopt them - and to the giant.

Razer updated its Blade Pro 17 models earlier this year using GeForce RTX cards from And the ninth-generation Core Processors - And for the price of 3,700 dollars (NIS 12,900, not including VAT) you can get the ultimate version of the device, with a hexagonal Core i7-9750H processor, GeForce RTX 2080 Max-Q card, NVMe drive in one terabyte, memory Of 16GB and especially the OLED panel supports resolution resolution And refresh up to 120 Hz.

too expensive? That term probably doesn't exist in Razer's lexicon

The display panel in this model of the Blade Pro replaces screens At 1080p resolution and up to 144 Hz refresh rate (without touch interface) on the company's other models - and this not only at higher resolution but also with improved average clarity of 400 Nit, 100 percent coverage of the sRGB standard assembly and calibration straight from the factory to ensure accuracy Maximum display without user intervention.

The price of the new version in Euro, which is a good match for the possible price in the local market together with VAT, is 4,000 EUR - or slightly more than NIS 15,200. But hey - the buyers get the new Modern Warfare for free

The top model of the Blade Pro also manages to be remarkably compact, compared to other 17.3-inch gaming nerds - 2.75 kilograms weight and 20 millimeters thick at its thickest point, with 70.5 watt-hour internal battery, Wi-Fi connectivity 802.11ax dual channel based on home module , Front Stereo, Ethernet connector that supports 2.5Gbps speed and keyboard with built-in color illumination.

There are quite a few manufacturers in the market who purport to offer similar hardware capabilities at a lower cost than the Blade Pro 17 - but few are able to do so in the surprisingly positive physical dimensions Razer came to

Nice to see screens While ultra-premium nids - but we certainly hope this technology will go down to the people soon, and will also become available in models that are not priced in five-digit shekels. what do you think? Let's talk about it.


3 תגובות

  1. You don't want to buy an OLED laptop at a lower price either.
    On standard used TVs everything is good, there is no uniform image for a few hours, and where, as in the channel's icon, the new TVs can recognize and remove the icon, or at least do something to prevent burning.
    I give it a half year roof before you start complaining about HUD's games that remain seared, or even the taskbar and start button.

    1. I think 12 thousand thousand computers think about these little things too. For this, screensavers were also created. And in the meantime, I've never heard of HUD's screen-burning games. Even after hours and hours of play. Here you can read a discussion on the subject, and according to people's reactions - if it happens, it is very rare (and it is on TVs. I believe that in panels designed for computer and gaming especially the situation is even better): https://neogaf.com/threads/oled-gaming-is-burn-in-a-problem.1423784/

      1. Do you think the one with the old television that "plays tons of games" plays the same frequency of a gamer who buys a laptop on NIS 12000?
        I have old TV, and in less than a year I've lost a pixel in it. And every old phone I have burnt something (usually the Android navigation buttons)
        I researched the subject a lot before buying my old TV, and yes, I doubt it is rare enough for reasonable use, but you do not buy this computer for reasonable use :)
        I also talked to a doctoral student in chemistry, including his field of expertise (I'm far from specifically understanding what he does), and he said that this is quite a saturated technology, the maximum you can do is really put in mechanisms that try to mitigate pixel degradation, but most come at a frame rate
        But hey, I don't want to be right here, I'm more than happy to eat the hat!

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