The surprise of NVIDIA: traceable horns even without dedicated hardware • HWzone
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NVIDIA's surprise: tracking the horns even without dedicated hardware

The Turing GTX cards and even the new generation G- DXR technologies are expected to be supported - indicating potential for AMD's products as well

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GTC event of Although we did not provide any details about the Ampere architecture, unfortunately, it did provide us with interesting lines for the existing green chip developer architectures - all Turing generation cards and a large portion of the Pascal generation models will soon receive updates that will enable them to support the technology. -DXR under 12 for different Ray Tracing applications.

We already knew that the DirectX 12 standard includes DXR support based on dedicated accelerators, such as those that first appeared on the advanced GeForce RTX models And received support from the developers in titles such as V and Metro: Exodus, and DXR support based on general graphics processing cores based on the so-called Fallback Layer, which is a tool that enables the translation of the unique processing commands into the language they will implement More modest - so that virtually every video card from the last few years can offer the same advanced effects of the, Although the nature of the application will depend heavily on the compatibility of the software, both the state of the core manufacturers and the creators of the games.

Although the road was not completely smooth or trouble-free in Continue to rely on ray tracing as the technology of the future is about to conquer the graphics market by storm

Updates coming next month will allow video cards from the last two generations, from the GeForce GTX 1060 6GB at the lower end, through the GTX 1660 and GTX 1660 Ti to Titan V at the top, to support DXR technologies in the titles available in the market - if Because Warns in advance that performance will be significantly lower compared to the C- Which include, as stated, specific RT cores to perform some of these calculations (which nevertheless do not prevent a noticeable drop in performance compared with non-corneal operation).

The goal of adding support is to please both consumers and content creators, it seems - when it's quite clear that not all capabilities will be available for all video cards in the list

There is good reason to assume that at least some of the new video cards that come under the DXR wings can not really handle the technology and continue to provide reasonable viewing speeds for gaming, Technically boast tens of millions of processing units by customers who support ray tracing - and thus wink for more and more developers to invest and support technology in their creations. At the same time, with this capability proof you can expect that You choose to take a similar formal step and add its own support in the DXR, And for Different.

If you're relying on modest resolution and a relatively low refresh rate, along with a powerful modern video card that exceeds the maximum display potential - you can certainly try your luck at adding DXR effects and getting a more advanced and richer experience

A gimmick or an important row? Tell what you think about the reactions.

Cards Are designed to be significantly superior in the operation of kernel tracking capabilities, even without dedicated RT cores, thanks to the dedicated INT processors that do not exist in the Pascal architecture

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