The American game distributor decided to take a risk and bring the Command & Conquer brand back to life for the mobile market - but it is doubtful whether they foresaw such an extreme negative reaction to the venture
EA Games' past is full of puzzling decisions and bitter business failures left behind Gamers With a bitter taste in the mouth - but the biggest black dot of them all is probably that of Westwood Studios and the Command & Conquer game series, which has become one of the biggest names in the industry and one of the most hated and ridiculed under the distributor's baton.
The fourth and final main game in the brand's main plot line, Tiberian Twilight, was launched somewhere in 2010 - was killed badly by almost everyone and put it into a kind of coma that no one really opposes. Still, after a six-year hiatus since the launch of some last game (browser-based) under that name - EA decided to try again, this time in the mobile world, and introduced Command & Conquer: Rivals, on the big stage at the show E3 2018.
It's hard to believe that there were a lot of players who felt the need for more C&C games after everything that had happened to the series since the closure of the studios that created the original - and after exposing the gameplay of the mobile title we got particularly conclusive proof of that.
A distinctly primitive gameplay, even in relation to other mobile games in the genre, which bears almost no resemblance to past C&C games, "buried" Rival with bad reactions from all sides, including tens of thousands of negative votes (relative to a few hundred positive votes) in the pair of launch videos Official - Even before the Pre-Alpha phase begins to examine the fresh piece.
Is inEA Games Will they ever convince players that they know how to respect their nostalgic names and products? In the meantime, this possibility is not really in sight.