US Games distributor decided to take a risk and bring the Command & Conquer brand back to life for the mobile market - but it is doubtful that they anticipated such an extreme negative reaction to the venture
EA Games' past is full of puzzling decisions and bitter business failures left behind Gamers With a bitter taste - but the biggest black spot of all is probably that of Westwood Studios and the Command & Conquer games series, which has become one of the biggest names in the industry for one of the most hated and ridiculed under the baton of the distributor.
The fourth and final main game of the brand's main plot line, Tiberian Twilight, was launched somewhere in 2010 - taken seriously by almost everyone and put it into a kind of coma that nobody really opposes. Still, after a six-year hiatus since launching any last (browser-based) game under that name - at EA they decided to try again, this time in the mobile world, and presented Command & Conquer: Rivals, on the big stage of the show E3 2018.
It's hard to believe that there were many players who felt that more C&C games were needed after everything that happened to the series since the closing of the studios that created the original - and after unveiling the title of the mobile title, we were given particularly definitive proof.
Significantly primitive, even in comparison to other mobile games in the genre, unlike almost any past C&C game, "buried" Rival in bad reactions from all sides, including tens of thousands of negative votes (relative to a few hundred positive votes) in the launch video The official - even before the Pre-Alpha phase began to test the fresh creation.
Is inEA Games Will they ever convince players that they know how to respect their nostalgic names and products? In the meantime, this possibility is not really in sight.