Come see what's behind one of the best and most influential game series ever created
This time we will deal with the story behind one of the most appreciated game series of all time. A series that managed to impact the entire gaming industry when it changed the first-person gaming experience and set a new standard for the games that followed. She has won dozens of awards and spawned quite a few mods that have become independent and successful games of their own: Half-Life.
Our story begins with two Microsoft employees named Gabe Newell and Mike Harrington. The two were developers in a team that worked on creating the operating system Windows, And worked for the company for many years. Newell even dropped out of Harvard to start working there. Along with them on the team was another developer named Michael Abrash. When Abrash left Microsoft in 1993 to work for id Software on the development of Doom, Newell and Harrington thought it was probably more interesting to create games from operating systems.
Hello years later, they decided it was time to follow their heart. The two resigned from Microsoft, and in 1996 opened the company Valve Software. But even though they both had a lot of experience in software development, they did not have the knowledge needed to develop a game. They turned to Michael Abrash for some tips, and he advised them not to spend time developing a graphics engine from scratch. With a little help from him, the two received a license from Quake's graphics engine from id software. Now that they had a graphics engine, it was time to create a game.
Newell and Harrington liked to play doom, but were also not particularly good at the game, so his environment made them feel like they were being hunted by monsters and not the other way around. They decided to turn that feeling into a game.
After hiring a team of developers, they began developing a first-person shooter code-named "Quiver," the name of a military base from a book by Stephen King, which inspired the game early on.
Newell and Harrington were particularly ambitious, and wanted to create a game different from what gamers had known until then. They decided to make the actor feel like he was a part of it. Their way of doing this was to create a game without Catsins at all, with the player in full control, and the various characters in the game and scheduled events responsible for advancing the plot.
For the same reason the game's protagonist, Gordon Freeman, is a scientist, meaning an ordinary man, not a warrior and a typical action game hero. And is also voiceless, a method that causes players to put themselves in the place of the character.
The plot of the game begins when you, that is, Gordon, arrive late for a routine day at a scientific facility, when that day goes wrong when an experiment gets out of hand and opens a gate to a dimension inhabited by monstrous creatures. Doom.
Gordon Freeman got his name in a random car ride between Gabe Newell and the game's screenwriter Marc Laidlaw. The name is a tribute to the name of the scientist and philosopher Freeman Dyson. Its design has undergone several incarnations, one of which was called "Ivan the Space Biker". Its final design was built using references from four different people.
The game also got a new name - Half Life, which is a customer termed in physics, with the Lambda sign that appears in the game logo coming from its marking in a physical equation.
After working on the game for a whole year, inValve Decided to evaluate their own work, and realized they had a problem. The enemies behaved foolishly if they did not fight them in the same way Valve Intended, the stage design was problematic and did not work well along with other stages, the game was full of technical issues, and in short, they found the game mediocre at best.
But despite the pressure to meet the times set for themselves, inValve Decide to start again, and this time do it well. They changed the working methods of the teams, and in 1998 they had a finished product.
And here they encountered another problem. No company agreed to take on the distribution of the game, which was too ambitious for them. But in the end Sierra decided to give the young company a chance, and signed a distribution contract with Valve.
The game became an instant success and captured the hearts of gamers, selling millions of copies and receiving no less than 50 different "Game of the Year" awards. Helping his success also various mods created by the community, when-Valve Hired for work some of the developers of the most popular mods, which later became independent games, such as Counter Strike and Team Fortress. The mods helped Half Life appear at the top of the sales charts, long after the game hit the market.
Immediately after the development on Half Life began the development of the second game, when the team was given the freedom to create the best game, no matter how much it would take. The game engine was rewritten, and with the development of technology in those years, the development team could now create animations 3D More complex, thus creating facial and body expressions for the characters. With this ability, a particularly great emphasis was placed on creating a unique character for the characters, voice actors, animators were hired, all in order to make the game feel more realistic. The development of the game is kept secret.
In 2003, at the E3 show, Gabe Newwell surprised the visitors at the show when he told them that a new game of Alpha Life was about to be released that same year. But unfortunately of Valve, A German hacker disrupted their plans.
The hacker who managed to install malware on the company's computers stole the source code of Half Life 2 and distributed it and an early version of the game to the Internet. The breakthrough led to the postponement of the release of the title, which eventually hit the market only a year later.
Along with the game, the store's store was launched Valve, Sets, which has now become one of the most popular gaming platforms, but when launched, game critics complained that in order to play the new Half Life you had to install the software.
But despite the hack, the distribution of the pirated copies and theDRM On the game, he was no less successful than his predecessor and is considered one of the best games of all time.
Now the whole world is turning a blind eye to society Valve Hoping to hear news about a sequel game, but as of now there are no details yet.
Sabta S. She develops websites and is a gamer at heart, you are welcome to follow her on her YouTube channel GameGems