Both gamesBattle Royale The biggest market are continuing to race for the crown of online popularity
Year 2017 Is a period that will be remembered in the world of gaming first and foremost in the game PlayerUnknown's Battlegrounds, Which came out of nowhere and became a historical and hysterical success story in just a few months - but it does not mean that there is no competitor who blows in the back of his neck, dreaming of taking his place as the hottest thing in the field.
One of those pretentious competitors is Fortnite from Epic Games, or rather the free online game launched a few months after PUBG's arrival, Fortnite Battle Royale - which has grown at an amazing pace recently as a more polished and friendly alternative that includes the same refreshing and addictive style.
After announcing that 45 was one million players worldwide,Battle Royale Of Fortnite last month, the big server crash - which became a kind of sweet-sweet event for the creators - came as a record number of 3.4 players came to try to build on servers and play at the same time.
This huge figure technically surpasses the 3.2 million players who played simultaneously at PUBG - a record number of all time on the X-Steam, As will be recalled. Fortnite is not based on Steam But on the competitor's network platform epic Games And therefore does not circumvent it officially, but is this yet another demonstration of a situation in which the channel is over the creator? Yes and no.
Looking at publicly available data, Fortnite seems to have a higher number of registered players in general and a higher number of active players at the same time - but it is worth noting that Fortnite's data in connection with the parallel access to the company's servers relates to the " The free Battle Royale and the paid base game, and the versions available on both PCs and PlayStation 4 consoles,Xbox One. This is compared to PUBG data which is a non-free game and within the Steam platform on personal computers only, without the addition of players who enjoy the games after its release to the consolesXbox One At the end of last year.
If we had data for PUBG version of the console - it is very possible that the situation would suddenly turn over and the number of players at the same time would have risen above Fortnite, but we currently do not have access to these numbers. On the other hand, it is worth mentioning that PUBG was the first to leap forward after its official launch in China, while Fortnite is still in preparation for the landing in the giant country. Behind it was leveraging the giant local company Tencent, which acquired 40 Games about half a decade ago. In other words,Battle Royale Fortnite has the potential to multiply its numerical data in the not-too-distant future, thanks to fast-growing markets in the Far East.
It is possible to continue looking for many more points of interest in the data and statistics we have, but ultimately we can not avoid the conclusion that we are dealing here with two very large success stories, each with its own approach and method, which make a lot of happiness for their creators and apparently also for the players who continue to play despite complaints Such as fraud, technical limitations, and so forth. Which of them will be the winner of the year 2018? We'll see.
Do you belong to the PUGB camp, the Fortnite camp - or camp those who are tired of hearing about Battle Royale In all its configurations? Let's tell in comments.