Remember the nostalgic and unique games of starring the Talking Lizard? Join us on a journey in time with a series of games that have become a kind of cult
As technology progresses, games become more graphically complex, and the quality of their production increases from year to year. But while new games of honor are in place, For nostalgic games, we all have a special corner in our hearts. In the nostalgia corner of GameGames you can join the journey in the depths of time in which we re-discover classic games that were part of my childhood and of all those born in the eighties and nineties.
This time we are going to go back in time to the mid-XNUMXs, a period that ended with a knockout of Nintendo and Sony over any other console that existed in the market, causing quite a few companies to close the gap and stop developing Consoles forever. One of those Consoles Who passed away prematurely was the 3DO, and one of the games most identified with it was an original platform game called GEX, which later also received versions for the PlayStation and PC.
GEX is a talking and sharp-tongued lizard from the creator of Crystal Dynamics, yes yes the company that inherited the development of tomb raider From Eidos, and was their attempt to create a Scottish character for the company. Unfortunately he did not really cross the time barrier and became a relic of the past, but that does not mean that it was not a fairly successful series of games.
The first game was released in 1995, and I'm pretty sure none of the people who played it when they were kids remember his rather delusional background story, which included GEX's addiction to watching TV after getting depressed following his father's death in an accident while working atNASAYes, yes, the United States Space Agency.
After his uncle also dies and bequeaths him a huge sum of money, we meet GEX watching the huge TV he acquired with the inheritance money, when an entity named REZ, the master of the media dimension, kidnaps him into it in order to make GEX the new mascot of TV shows Does not invent it all!).
As GEX, our goal is to help him get out of television by collecting signs that are scattered throughout the stages. Each stage is inspired by different styles of TV shows and movies. For example, horror movies, kung fu movies, Movies Painted and more.
Aside from the original stage design - his gameplay was also particularly clever to take advantage of Gex's abilities as a lizard. So he could for example climb the walls in the background, use his tail as a spring, tongue to collect bonuses and more. Another point to his credit is his great and catchy soundtrack, which adapts itself to each of the types of stages.
Four years later a sequel called Gex: Enter the Gecko came out on the PlayStation skipping and already ignoring the 3DO that has meanwhile become a distant memory, and like quite a few games at the time it was converted to XNUMXD. The plot this time did not make more sense than before.
GEX was forced to return to the world of television to save the world from REZ again, not before being kidnapped by government agents bribing him to do so, after refusing to help them at first. Why did he need more money when he inherited millions from his uncle in the previous game? We realized that logic is not exactly GEX's second name.
In any case, the idea of the game is the same as that of the first and the difference is actually the XNUMXD and the new stages. XNUMXD has only added a new facet to gameplay and other creative ways to take advantage of GEX's capabilities. The stages in it were original, with new challenges from the XNUMXD environment, it had things to collect, a selection of costumes that could be opened for the character and more.
A year later, the last game in the series came out: Gex 3: Deep Cover Gecko. Gax is watching TV again when suddenly the show is interrupted and he gets a message from a girl who claims that REZ is back and she was kidnapped by him. GEX, who decides to save her, rushes to his secret lab to enter the world of television for the third time.
With the third game it was possible to get the impression that Crystal Dynamics decided to play for sure that the gameplay did not change almost at all from the second game, and the plot was lazy even by the standards of the whole series. But still, the game felt more sleek. If in the second game there was almost no difference in the design of the environment between stages in the same area, in the third game each stage looks different. The game also had more things to collect and hidden bonuses, so even though it didn't change too much from the formula, it was fun nonetheless.
So despite a pretty successful trilogy of games, GEX has not gotten to appear in any new game since, and he may have been a very period character and was not so suited to the modern environment anyway. Still, these are games that are fun to remember and even nice to play even today.
Sabta S. She develops websites and is a gamer at heart, you are welcome to follow her on her YouTube channel GameGems