The Switch version of the classic action title that celebrated 26's birthday recently found itself at the center of heated debate between those who support file defenses and those who strongly oppose them
The online war between those who advocate various DRM (Digital Rights Management) technologies for the protection of intellectual property and those who oppose them has flared up once again in recent days, and the focus is on the Doom The same classic action game from 1993 that has long since become immortalized thanks to countless mods and its ability to run on almost any imaginable platform, including watches, calculators and smart refrigerators.
On the occasion of the launch of the game Wolfenstein: Youngblood, which also reached the Switch console, the rights owner and distributor Bethesda decided to provide players with a pleasant surprise with the launch of the three original Doom games for the popular modern gaming platform. Nintendo Wii Without any prior warning. Sounds great, doesn't it? Well - the one and only problem with the initiative is that all three classic works included modern file protection within them, which required a connection with an account to a dedicated BethesdaNet server in order to access the content.
The addition of online file protection to such an old game that has become famous for its ability to easily change almost every aspect of it is absolutely bizarre, and the rage of gaming enthusiasts was not long in coming. It is worth noting that whileDoom and-Doom 2 required initial identification with the server and then were able to operate even without a continuous connection to the network, the identification with the server inDoom 3 was optional and not mandatory - although it was accompanied by a warning that some of the content would not be available for users to choose their anonymity.
After several days of complaints and arguments at Bethesda, they decided to change direction - And announced Because the online connection is designed to enable new social capabilities that did not exist in the original versions of the games, when these should be an option and not a must. Therefore, in the next update of the Switch versions, the option of connection and identification will become a choice in all three titles, probably similar to the situation that already exists inDoom 3 only.
At the end of this story another small victory can be seen for the opponents of theDRM, But it is likely that in practice it is a small trailer for a controversial future where game creators (and especially those who fund them) will strive to add online capabilities in almost every creation and every aspect of their title - both to make the experience more social but also to challenge and challenge hackers and pirates. . Makes sense and is acceptable or terrible and unnecessary? Feel free to write us what you think in the comments.