The Switch version of the classic action title that celebrated 26's birthday recently found itself at the center of heated debate between those who support file defenses and those who strongly oppose them
The online war between those who favor digital rights management (DRM) technology is different for those who oppose intellectual property protection and those who oppose it have been heated again in recent days, and the center of events is none other than Doom - The same classic 1993 action game that has long since become immortal thanks to countless mods and its ability to run on almost any platform imaginable, including watches, calculators and smart fridges.
Following the launch of the Wolfenstein: Youngblood game that also hit the Switch console, the rights-holder and distributor Bethesda decided to give players a pleasant surprise with the launch of the original three Doom games for the popular modern gaming platform of Nintendo Wii Without any warning. Sounds great, doesn't it? Well - the only problem with the initiative is that all three of the classic pieces included modern file protection, which required a connection with an account to a dedicated BethesdaNet server to access the content.
The addition of online file protection to the game is so old-fashioned that users' ability to lightly change almost every aspect of it is absolutely strange, and the rage of the gaming enthusiasts is not late to come of course. It is worth noting that whileDoom and-Doom 2 required initial identification with the server and then could work even without continuous network connection, identification with the server atDoom 3 was a choice and not a must - although it was accompanied by a warning that some content would not be available to users who chose their anonymity.
After a few days of complaints and arguments in Bethesda decided to change direction - And they declared Because the online connection is designed to enable new social capabilities that did not exist in the original versions of the games, which should be an option and not mandatory. Therefore, in the next update of the Switch versions the connection and identification option will become the choice in all three titles, probably similar to the situation that already exists inDoom 3 only.
At the end of this story you can see another small victory for opponents of theDRMBut it is likely that this is a small, controversial future trailer in which game creators (and especially those who fund them) will strive to add online capabilities to almost every piece and every aspect of their title - also to make the experience more social but also to make it difficult for and challenge the intruders and pirates. . Reasonable and acceptable or terrible and unnecessary? Feel free to write us what you think in the comments.