Pre-sales of no less than 8 million copies, the majority in the marketPC Winning all the consoles alone, they covered the vast majority of the expenses for the huge title - so there is good reason to expect quality support from the creators over time which will improve performance and stability and continue to eliminate glitches and bugs that are very difficult to completely ignore
The hype and buzz did not disappoint - Cyberpunk 2077 is officially becoming one of the biggest launches in history for a brand new gaming brand, one of the biggest launches of 2020 and most importantly a glorious economic success story.
Pre-sales before the official launch on December 10 totaled more than 8 million physical and digital copies, with 59 percent of them coming from the various platforms in the market.PC And 41 percent remain from the consoles of Sony And Microsoft - and with an official recommended price of $ 60, gross revenues of over $ 400 million (!) Can be roughly estimated even before this futuristic role title hits the shelves, taking into account the more expensive collector versions on the one hand and the global price differences between Countries in some of which the cost is relatively lower.
It is quite clear that not all of this revenue went directly into the pockets of the creators, with a significant portion reaching digital platform owners or physical store owners - but the bottom line on the official website of developer CD Project RED was comfortable stating that the revenue received covered Clal Development costs and including the marketing and advertising costs of the game. From now on, all sales and revenues of the company will be a profit that it will be able to make good use of in the continuation of its activities.
This is good news not only for the Polish company, but also for the players themselves in our opinion - at CD Project they took a big risk with the launch of a product with a very large financial investment in an industry where the vast majority of outstanding works are sequels and recent games and updates. And this success signals that there is still room for innovation, originality and courage in the field. The huge revenue also assures us of the continued development of the developer, who has already taken a place of honor among the biggest names in the business thanks to The Witcher 3 and now may be able to direct large resources to an expansion that will allow her Development Of several titles at the same time (who would have objected to a new episode in The Witcher series being developed alongside a completely fresh title?).
For dessert, this success reinforces our hope that Cyberpunk 2077, for all its sub-versions, will continue to enjoy the ongoing maintenance it needs considerably - with all the compliments it has garnered, there is no doubt that it was launched with a variety of bugs and performance issues. Some of the gaps have been fixed in the early days with a number of fast patches, according to reports, but the road is still long, primarily in the console versions of the outgoing generation where they had to round many corners based on existing hardware limitations.
The Witcher 3 was also launched with a lot of technical challenges that were handled with dedication for months and helped it become a quality product several times over in the end, and we hope and even expect this to happen for all versions of Cyberpunk 2077 - now that resources are not a consideration .
Have you tried Cyberpunk 2077 yet? Share us impressions and insights in the comments!