Cyberpunk 2077 proves to us that even announcing a gold copy for mass duplication does not guarantee complete immunity from unexpected rejections - the spectacular futuristic role-playing game is now set to land with us only in December
Wrong, wrong, wrong: Earlier this month we hurried (Along with a host of other factors from across the network) to make statements that the launch date is set for Cyberpunk 2077 Finally becomes engraved in rock for November 19th With the announcement of the beginning of the process of mass replication of the physical copies for it - through what is known as a 'gold copy'.
In the days of the digital gaming era a gold copy of physical media of a game was often the latest and most definite version of it, with no change that could be practically distributed to all intended buyers - but today the situation is radically different and frequent updates for games have become commonplace when the vast majority of buyers Enjoy constant and relatively fast (relatively) connectivity to the Internet.
Almost every modern title is launched with a large patch (or Day One Patch) that helps creators exhaust and take advantage of every possible moment for improvements and stabilizations, and so we discover the less practical meaning of a physical gold copy designed for the shrinking niche of gaming enthusiasts who still prefer physical media over purchase and download Digital - Even a configuration freeze for mass replication does not guarantee that a game will not be postponed again in the 90th minute, in fact.
As you probably already understood from the introduction, Cyberpunk 2077, The most ambitious piece from the Polish studio that brought us the series of The Witcher games, Will not be launched on November 19 as planned - it gets another slight postponement until December 10, 2020, hoping to further mature the futuristic dystopian open world where players should be free to choose and influence deeply and unusually. Development The basic plot and visual content for the game has indeed been completed already, but the developers need more time to raise the quality and polishing threshold of their product, according to the official announcement of the fourth rejection in the number.
The main reasons for the current postponement, and probably also for those who came before it, are beyond part-time work from home as part of the Corona plague of course - and also a desire to launch no less than nine different mature versions of Cyberpunk 2077 at once: PC versions, Sony and Microsoft current generation versions (With proper adjustments for the different processing power inXbox One X versus theXbox One S and PlayStation 4 Slim compared to PlayStation 4 Pro, of course), a version of Stadia's streaming service Google And versions for the new generation consoles of Sony and Microsoft, with both adaptations for theXbox Series X and also for theXbox Series S together with thePlaystation 5 The Union.
The only game that has a similar scope of development is probably Assassin's Creed Valhalla from Ubisoft, which is intended to be ready for launch together with theXbox Series X / S on November 12 - In a while we will be able to directly compare the technical level of these products and perhaps decide whether the decision of the Cyberpunk people to make another postponement and disappoint the many fans and interested parties a little more justified itself.
Looking forward to Cyberpunk 2077, or having a hard time figuring out what all the fuss and fuss is about? Feel free to share in the comments.