The legendary Tim Schaefer is trying to upgrade the new crowd financing platform that helped establish with the announcement of the 2 Psychonauts, for both fans and investors
But the Psychonauts, the action-platform game that was launched in 2005 for the PC and the original Xbox, is still considered by many people as one of the most admirable titles ever created, And as one of the most significant climaxes in Tim Schaefer's career, the key to helping create classic titles like the Monkey Island series, The day of the Tentacle And Grim Fandango.
Psychonauts have never been a major commercial success, but it seems that the group has gained enough fans - and now comes an interesting experience Create a continuation for it Modern, larger and better, with the help of the mass-financing platform for games called Fig, created by Tim Schaefer along with several other prominent game developers such as Brian Fargo and Pergus Orckhart.
Fig Is a platform that is very similar to Kickstarter - the project presents itself and seeks to raise some money from surfers around the world to make it a reality, although in this case the project is intended solely for games Video, When at any given time there is only a single title that tries to raise the required amount, and all possible attention is directed to it. In addition, Fig is looking for not only fans who want to get the game at the center of the fundraising campaign, but also investors who want to make a reasonable risk investment with a chance to double or triple the amount within a year or two.
The funding campaign for Psychonauts 2 has raised more than $ 2.2 million in about six days since its launch - a sum already 10 times greater than that collected by the first pair of titles that tried to get funding on the Fig platform since it aired (one barely succeeded and the other failed miserably ), And will continue to grow with 34 full days left. It is interesting to find that the money raised is divided almost exactly exactly between 'fans' who, like Kickstarter, pay to get the finished product, and 'investors' who will receive a small pre-determined share of the game's future revenue.
At the current rate of over $ 100,000 per day, Psychonauts 2 will probably have no real problem getting to the 3.3 of the $ 1 million that Schaefer and his team require - and all we have to do is to be patient and hope that the new game will recover Everything that was so charming to his predecessor, and above all, he could improve his less polished aspects.
Planning to invest in Psychonauts 2, or have no idea what it is all about? Tell us in the comments.