The shame around the last title starring the Dark Knight is sealed with a particularly jarring daughter, with the admission that the game simply will not be able to operate properly with multi-card graphic arrays
One last nail in the coffin of Arkham Knight: After several months of repeated promises to provide some support for NVIDIA and AMD multi-card SLI and CrossFire systems respectively, now They announced Disappointing title distributors, Warner Bros., say they are discontinuing attempts to implement these in-game technologies - concluding that the resulting performance boost will be very small, while the risk of creating a host of new problems for all players will be high.
It is unclear whether the finger of blame should be directed at the original developer Rocksteady who originally developed the title for current generation consoles in a way that leaves no potential for use in multiple arrays graphic cards, Or to the company that was responsible for translating the game for the platform.PC And as is well known, it failed in its role and provided a product of particularly terrible quality (which of course does not detract from the responsibility of the distributor, who decided to release the game to the market anyway).
Just to clarify the point even more, we will mention that the technologiesSLI And CrossFire have existed in their current configuration since 2004, and have existed in principle since the days of the legendary Voodo 2 of 3dfx from the end of the previous millennium - this is not some innovative technology whose application is intended to be a challenge, but one of the basic building blocks of modern graphic computing. Should be self-evident, certainly for a prominent and central title as was (should be) Arkham Knight.
Arkham Knight in PC version It is not a completely unplayable game (there are also such examples in the market, though not in this caliber). It's been reasonably popular with some users since its inception, and now works with even greater users thanks to updates in recent months - and yet, it's no doubt remembered from now on as one of the worst conversions and launches ever for PC gamers.
We can only wish that Warner Bros. Interactive Entertainment got its burn, and learned the lessons for the future.