The decision of Sony Removing the game in question from its online store significantly accelerates the strong backlash against the developer - and now it seems that some class-action lawsuits for intentional misrepresentation could make the situation even worse
The launch of Cyberpunk 2077 was supposed to be the highlight for the Polish CD Projekt company after many years of large investment - And the developer was indeed very optimistic, With hundreds of millions of dollars in sales that were nicely divided between PCs and Sony and Microsoft consoles. Now, less than two weeks after those short days of euphoria, it is already clear to everyone that the game is grandiose and ambitious Arrived at the market far and away from maximum and optimal breweries, Also in-PC And especially in previous-generation consoles that just can't handle everything Night City has to offer.
Sony has completely removed the game from its digital store and started offering a full refund to all applicants, and also Microsoft Office Followed suit with liberal credits for the disappointed, when there is no doubt that this development will significantly hurt the developer and distributor's relationship with those huge companies - but is the worst still on the way actually?
according to New reports in the New York TimesIn both Poland and the United States, they have begun examining the possibility of filing class action lawsuits against the company for deliberately misleading regarding the quality and maturity of the game prior to its official launch - not by the gamers themselves but rather by representatives of company shareholders. CD Projekt SA (developer's parent company CD Projekt RED, which also owns the GOG) online store, which is traded on the Polish stock exchange at a market value of several tens of billions of dollars.
The company's stock has lost 30 percent of its value since the launch day of Cyberpunk 2077, losing even greater value than the first days of the current month - so there seem to be those who are convinced they deserve compensation (even though they may not have bought or played in the work). Provided reliable updates and reports about their business situation, thus preventing investors from making sober moves. These may be populist statements with no practical basis, but if the creators do find themselves forced to deal with various international lawsuits - there is no doubt that this is something that could harm and even jeopardize the company's future planned activities.
So is this an unnecessary extremism, or a response appropriate to the extent of the disappointment experienced by a significant portion of the players who have been waiting for years for the coming of the next big thing? Let's talk about it in the comments.