Everyone has that amazing game, which did not let him disconnect from the screen for half a minute and managed to bring himself to a place where no game was. Of course there is also that awful game - that failed at nothing, that destroyed everything the gaming industry represents or just horribly disappointed, games that just make you want to send your computer and set account to their final journey, the reporters decided to show you the games that made them this year and games Who destroyed it for them
If so, the end of 2012 is approaching us in huge strides, and our loyal writers have decided to centralize for you their choices of the year, as mentioned - the games that made them want to play to the soul, and the games that made them want to jump on the road and wait for the Creator. We all hope that these choices will help you in your choices in the near future, so that you will not be beaten like us - or that you will find an amazing game that will convince you that there is still good in this world, the choices are in front of you.
Game of the Year: Dishonored
Dishonored is a somewhat predictable choice, But nonetheless, and although I'm aware of its limitations, being a game that allows for a lot of choice, in a really not open world, I enjoyed it immensely.
Dishonored leads you on a journey, and draws you into it to such an extent that you do not want to leave the game even for a moment. The game takes elements from stealth games such as the Thief series, and Deus Ex and adds supernatural abilities to them and a gloomy Orwellian world containing the game's equivalent of zombies. I finished it at least three times, and I'm still convinced there were other things I missed.
Most games that offer freedom of action and decisions that affect the outcome of the game are based on large and open worlds, and as a result, are sometimes forced to compromise on issues such as artificial intelligence, Development A figure, and a repetitive graphic design to cover a vast area. Dishonored overcomes these through its inherent "disadvantages" - a game limited to a few districts of the city of Danwell, allowing for greater investment in the plot and the "threads" that pull in each and every part of the game. And so that the game will also work on more computers (even older ones), the graphics are more cartoonish and less realistic.
I believe the success of the game lies in its timing of release, but mostly in combining its abilities with the trees of choice and the impact on the game world at every step. The audience was thirsty for a smart game where you may be in a defined area, but you have a great many ways to complete each task, and the results are visible not only instantly but throughout the game.
However, the game's weaknesses are reflected in its tight frame that prevents free rides around the city in the style of Assassin's Creed, graphics that seem to have come from 2008, and the price you pay for wrong or problematic decisions.
|The conspicuous shortcomings did not prevent him from succeeding in a big way|
A minute before the end of the year, two more games are coming out that might have changed my decision: Hitman: Absolution, and Far Cry 3-. Both use stealth as part of their gameplay, and both contain mechanics that take into account the player's decisions to continue the plot. The difference is that they also use much more advanced graphics engines, and completely open worlds (at least in the case of Far Cry 3).
Disappointment of the year: Bad Piggies
Rubio's sequel, after the Angry Birds series, has created some anticipation among game fans on the mobile platforms. But for me it was just a castrated and sucky version of the same thing.
Although Rubio tried to give a feeling of a construction game, but it felt artificial and uninteresting. The graphics are colorful, the effects are good, but there is no excitement and no expectation for the next step. Maybe it's also related to the fact that these games started on phones Mobile, And the move to the computer screen did them no good.
|Did the complacency kill the pig?|
The game is not easy, but it does not make up for the lack of interest. Rubio tried to recreate the winning formula they came up with with the angry birds, but they still surpass this game in any way. The excitement that flight evokes far exceeds the rolling of round piglets in makeshift structures down or up hills.
Leisure games like the bad pigs or the angry birds are not always suitable for the computer screen. Whether it's the oversized screen, or the control with a mouse and keyboard, or simply the desire to play with something that gives you a little more and takes advantage of this big box that you paid thousands of shekels for properly - something feels wrong.
I do not think one should use the computer only for excel sheets and heavy games like Skyrim, But it really feels like a waste sometimes. It may be that the sophistication of games today has accustomed us to bigger challenges, bigger explosions, and simple, colorful two-dimensional graphics are simply no longer enough. It may be time for most of them to look beyond the world of birds and pigs to something new and original, as the birds were at the beginning of their journey.