A new city building and management game gets a hug from critics and actors alike - and proves that it is possible to succeed in the genre even without huge budgets and a fierce war on piracy
Just recently we were informed of the closure (prematurely? Depending on who you ask) of the main Maxis Studio, the one that brought us the one and only SimCity series, by parent company EA. The closure may not really be a surprise, though In the big fiasco Who accompanied the 2013 version of the game And severely damaged its commercial success, but the general feeling was of losing another one of the brands, and another one of the genres, the oldest and most popular in the gaming world.
The closure of Maxis was undoubtedly an unfortunate move, but it seems that the genre of city building has new hope - Cities: Skylines, A new city-building game by Finnish developer Colossal Order and Swedish distributor Paradox Interactive (Which sells mainly thanks to the historical strategy games in its theories), Wins critical acclaim and great commercial success with sales of about half a million copies in the first week of launch.
Cities: Skylines is Colssal Order's third game, coming after a pair of Cities in Motion games (also in the city building and management category) that received a much cooler reception from critics and players. The developer seems to have learned from SimCity's personal experience and failures - and brought to market a winning product, which has also become Paradox's best-selling game (relative to the current time frame) to date.
This is how piracy is fought
The success of Cities: Skylines has not gone unnoticed by pirates on the web, and the new game can also be found starring in the download lists on various torrent sites - but it seems that Paradox and Colossal Order are not really excited about it. Instead of trying to persecute those who obtained the game in illegal ways, the people behind Cities declare that they will focus on providing competitive pricing, close and quality support and frequent updates to the game - which will simply make purchasing and use based on platforms Such as Steam (Or the official Paradox store) More convenient for most gamers, including those who have experienced the game in a pirated way first and got excited.
In addition, Cities: Skylines also offers built-in and extensive tools for creating mods - which are already being used by game enthusiasts to create a host of bizarre additions and upgrades, and will undoubtedly help create a community core that will keep the game relevant and popular for longer than the market average.
A particularly diligent user has already made sure to create a replica / restoration of the city of Los Santos, as it appears inGrand Theft Auto V - You certainly could not do that in SimCity
Now it's your turn to make a sound - have you heard of Cities: Skylines before? Have you ever tried it? Share your insights with us in the comments.