2018 will be remembered mainly for random digital products that are required to purchase real money, unnecessary innovations for beloved brands and draconian file protections
A few weeks ago we told you about Blizzard's controversial decision to announce a free mobile game as the highlight of their annual event, Blizzcon. Although there is not really a fundamental problem with a company's desire to develop into the mobile world, Blizzard's avid lack of understanding about the audience's desire to attend a conference and who expected a new game of personal computer diablo as before, is what caused the company's scorn and rage.
About a week after Diablo Immortal, started a new saga - Fallout 76 - Betcheda's multiplayer multiplayer game. If you're up to date on gaming news or have watched reviews, you already know it's a broken, plotless game full of problems and graphics from a decade ago. To add insult to injury, Basseja managed to screw up with the collectors' package of the game, the same package that their most burned fans buy for hundreds of dollars.
One of the items in the package - a high quality canvas bag - was replaced by Bethesda without the knowledge of the purchasers in a cheap plastic bag.The compensation the company offered to the disappointed was five dollars in the game's currency (because of course it also has micro- It took them a few weeks of online rage to announce that they were going to send the canvas bags to everyone who bought the package, and that only happened after people found out that journalists who visited the ShabatSadeh conference held a collection of collectors, With a canvas bag!
Not a few more days pass, and we get a new game from home Valve. Do not get too excited, it's not Half-Life 3, it's a card game called Artifact. Although the game lacks quite a few features, but in terms of gameplay is not bad at all and even refreshing the genre filled with games that are too similar to Hearthstone
But, those of you who know card games know that it's usually free games that make their money from collecting extra cards and entry fees for certain parts of the game. Money on all those things.
All these recent cases join a long list of gaming companies that in recent years have been looking for more and more ways to maximize profits, often using clearly anti-consumer methods.
At first it was the Denuvo, the same mechanism that tried to protect the friendship from me Piracy, And quite ironically flawed the game experience specifically for people who paid for it at their best money, because it forced us to be constantly connected to the Internet, even for single player games.
Then came the DLCs, who in too many cases demanded that we pay money for additional content without which the original game was incomplete or that they felt like they sold you cheats with money. Want to show everyone that you are a mortal in Kombat, but you do not have the strength to learn combos? No problem, open your wallet, and with the click of a button you can perform any Fatality!
And then when the companies take advantage of the fact that today in the era of high-speed Internet you can easily download patches, even consoles, we started to receive games that on the day of release come full of bugs, as if the company developed them narrowed the QA team and decided that we consumers will check for the product.
The last patient's malaise came straight to us from mobile games - micro-transactions and Loot Boxes. Let's forget for a moment that companies are no longer satisfied with the full price of a game that costs 60 dollars anyway, and are trying to improvise ways to charge another dollar here, a dollar there. Let's call a spade a spade - Loot Boxes are bets for everything. Gaming companies have devised an ingenious method to get children and youth, and even adults to indulge in legal gambling, when in fact they do not even get anything physical in return.
So what actually goes over our favorite development studios? How do companies that once wanted to enjoy their games so much now see us as open wallets? Well, it's a bit sad, but that's how the world works. The same studios are now full-fledged companies, and each company has shareholders and board managers who are not necessarily Gamers, And seek to maximize profits. It makes sense that this is their job.
But on the other hand, it is easy to forget it, but the power is actually in the hands of consumers. For example, you can avoid buying games in Pre-Order. Do not be tempted by a pre-discounted price before you know what the game is like. You can boycott games that push additional payment mechanisms in an anti-consumer way, pushing companies to correct the distortion, as in the case of Shadow of War, for example.
And of course, you have to remember that not everyone is like that. There are quite a few companies that still remain loyal to themselves and their clients, we. Dean DLC's CD Project Red Illegally DLC of EA. And of course indie games are the innocent part of the gaming industry, full of people who really love gaming and just want other people to enjoy their work.
In addition, microtransactions are a legitimate mechanism in free games, as long as it does not affect the game itself. For example, in games such as the League of Legends, or Fortnite, which only change the display of your character, but do not give you any advantage in the game itself.
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Sveta S. She is developing sites and a gamer in her soul, you are invited to follow her on her YouTube channel GameGems